A brutally honest gaming summit revealing 2026’s must-know UA strategies, creative trends, AI pipelines, incrementality frameworks, measurement reality, and team-building systems. Includes real case studies, creative teardowns, benchmark insights, and actionable frameworks you can implement immediately.

Date: May 19, 2026
Time: 1-4pm

Registration: This kickoff summit requires an add-on fee of $299. You can add a summit during registration or log in to your account to include it if you’ve already registered.

Interested in sponsoring a kickoff summit? Contact Erin Saunders at erin.saunders@clarionevents.com

Who should attend:

This event is designed for senior decision-makers and hands-on leaders in mobile games who are actively scaling, optimizing, or transforming live products. Ideal attendees include:

  • Heads & Directors of User Acquisition, Marketing, Growth, Ad Monetization
  • Creative Directors and Creative Strategy Leads
  • Founders, CEOs, COOs, Studio GMs
  • Senior UA Managers and Performance Marketers with budget ownership
  • Product Managers & Live-Ops leaders focused on retention and monetization
  • Marketing leaders managing live or legacy games (5–10+ years old)

This event is especially valuable if you are:

  • Scaling mature games instead of launching new ones
  • Treating monetization as a product and UX problem, not just revenue
  • Battling creative fatigue and looking ahead to 2026 creative trends
  • Aligning UA, creative, product, and monetization into one growth strategy
  • Responsible for real revenue, real teams, and real outcomes

2.5 Gamers Gaming Kickoff Summit

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1:00 PM
  1. 20 mins
    This session dives straight into a practical creative framework for modern user acquisition. No theory, no filler, just what actually moves performance. Matej will cover the full creative process, fro …
1:20 PM
  1. 20 mins
    What does it really take to scale a 10+ year-old game in today’s UA landscape? With privacy shifts, rising CPIs, creative fatigue, and fewer obvious growth levers, legacy titles face a very different …
1:40 PM
  1. 20 mins
    Is ad monetization really just about revenue? This talk explores how ad-related decisions quietly shape player experience, progression, and retention. Through practical examples and real-world pattern …
2:10 PM
  1. 20 mins
    In today’s saturated gaming market, winning isn’t about choosing the right platform. It’s about connecting them all.So we’re borrowing one of the oldest PvP games in history: Tic Tac Toe. Join Michal …
2:30 PM
  1. 20 mins
    This presentation draws on John's first year as CEO of Turborilla, viewed through the lens of 15 years spent building, operating, and advising mobile businesses. It is not a post-mortem or a victory l …
2:50 PM
  1. 20 mins
    User acquisition in the mobile game industry is increasingly driven by unconventional creatives that blur the line between advertising and product. Join Jakub Remiar & Kristina Larionova for a firesid …
3:20 PM
  1. 20 mins
    The framework and insights shared are built on hands-on experience running performance-driven influencer programs across different genres, markets, and maturity levels. The goal is to not simply impre …